Experienced 3D Artist - Generalist / Animation Lead with a demonstrated history of working in the computer games industry. Skilled in Concepting, Modeling, Texturing, Rigging, Animation, Rendering also Cinematics and Photography. Open to Freelance, Contract, Full Time Employment. Primary interests - 3D modeling/sculpting, rigging, animation, rendering for pre-rendered content, game-ready content and cinematics.
The tools I know very well are Photoshop, Maya, Zbrush, V-ray, Arnold, Marmoset, 3DCoat, and Substance Painter.
I'm looking for a full-time 3D character artist or 3D animator job for game-company or studio in the U.S or Canada. Thank you.
Worked on game projects Moana Island Life (in partnership with Disney Interactive), Survival Arena, My Country 3D, My Country AR and My Country 2020 creating 3D assets and characters. Process included 3D modeling, UV layouts, Texturing, Rigging, Animation and working with the game engine to polish the final results ingame.
Technical architect and 3d visualisation artist in architect bureau "EJA" (interior / exterior modeling, texturing, rendering supervisor)
Hi and low poly modeling / texturing / rigging / animation for video commercials and games
Hi-poly modeling / texturing / rigging / animation on 3d animated movie-fairy tale THE PRICKLY
Hi and low poly modeling / texturing / rigging / animation on game and cinematic projects.